Exporting fbx from 3ds max 8 to blender11/9/2022 ![]() ![]() Note - This basic setup could be the basis for some experimentation for Blender exports to other formats although different file formats address textures differently, both regarding texture file location and. Your whole scene icluding lights and textures should be there. ![]() Update 2: It* worked! I converted my ASCII FBX to Binary, and I imported successfully into Blender 2.80. 7) - Export FBX -8) - Open the file in an application that supports Fbx. Update: I found this page with links to Autodesk tools, including the FBX 2013.3 Converter for Windows 64-bit mentioned earlier in this thread: I'm still looking around the Autodesk site for a free tool, but it may require some trial software. Supposedly there's a free tool for converting this using the Autodesk. When they choose ASCII, we need to covert it ourselves. We need Binary format, and whoever makes the model needs to choose ASCII to give customers all the data, or they choose binary to make it importable to Blender. ![]() It says that ASCII format is human readable, contains all the model's info, but it's not Blender-readable. ![]()
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